2D Eye simulation
I wanted to make digital creatures that I could use for AI experiments.
The first thing I did was create a simulation of an eye. The idea was to
hook it up to a neural network and get it to solve problems like tracking
or depth perception (using two eyes). The bottom of the screen shows the
retina for the eye. There are more cells near the center of the eye. Each
cell would be an input to a neural network. The checkboxes would be hooked
up to outputs of a neural network to control the eye. I never did hook up
a neural network. I wanted to evolve the structure for the network.
Critters is the result of that trial. I have
mostly abandoned that approach though after reading an article by
David Fogel
about evolving neural networks to play checkers.
Source Code
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